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  <title>Doc's Projects</title>
  <link>http://docsprojects.blog.com/</link>
  <description></description>
  <language>en-US</language>
  <pubDate>Fri, 15 Aug 2008 17:56:12 +0200</pubDate>
  <lastBuildDate>Fri, 15 Aug 2008 17:56:12 +0200</lastBuildDate>
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   <guid>http://docsprojects.blog.com/3536972/</guid>
   <title>quick update...</title>
   <link>http://docsprojects.blog.com/3536972/</link>
   <description><font face="verdana,geneva" size="2">So have you been watching the Olympics? I miss being in the UK sometimes - at least they put on coverage, not like the half-assed stuff CBC puts on. Talking of half assed... OMG, how hard does Team Canada suck right now? Harder than my sump-pump on a November day...<br />
The saving grace of these Olympics so far has been Michael Phelps. My parent's generation had Mark Spitz to watch, mine has Phelps.<br />
After the first day of track we are in for a treat there! Looking forward to getting up at 0700 tomorrow to watch the 100m final.<br />
<br />
On the Slaanesh army...<br />
So far I have assembled and primered the Dreadnought, 12 Noise marines, and 6 daemonettes (I love those models!). The two Rhino's are assembled, as is the Daemon Princess. I'm waiting on some vehicle bits to add the second bolters to the Rhino's.<br />
No, no pictures - what is the point?! I'll put some paint on models this weekend and try to get shots for you.<br />
I'm still trying to find the right bases for the army...<br /></font></description>
   <author>doc</author>
   <pubDate>Fri, 15 Aug 2008 09:41:30 +0200</pubDate>
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   <item>
   <guid>http://docsprojects.blog.com/3450211/</guid>
   <title>reality... bites...</title>
   <link>http://docsprojects.blog.com/3450211/</link>
   <description><font face="verdana,geneva" size="2">Well after a great week resting, playing with the kids and drinking wine (lots of wine!), I achieved the lofty production run of 6 models.. assembled!<br />
<br />
Looks like the Slaanesh army will not be going to Las Vegas after all - I'll have to dig out my old Tzeentch army, or Space Wolves. I may go with the Wolves - use the Exterminator for one last hurrah!<br />
<br />
The <a title="West Coast Mayhem" target="_blank" href="http://wcmvancouver.com/">local event</a> I was also going to use the Slaanesh army at has also thrown a wrench into the works. The organizers have increased the points cap to 2000. Whilst I don't mind playing at 2000 points, and the addition of a Land Raider will fill the gap nicely, I'm not sure that this was a good idea.<br /></font>
<ul>
<li><font face="verdana,geneva" size="2">The Vancouver area really does not have that many players (who come out to tournaments currently) that can support an army of that size.</font></li>
<li><font face="verdana,geneva" size="2">Those that do come out for the "normal" 1700pt events do not have the troop numbers that 5e seems to demand we have as players.</font></li>
<li><font face="verdana,geneva" size="2">If the tourney organizers are hoping for "travellers" they may be disappointed. The US players (on the west coast there is a large 2000 pt club tourney that I'm attending in a few weeks) seem reticent to travel to events these days - be it the cost of fuel (car or plane) or the crappy (for them!) dollar exchange rate. Canadian players (notably Ontario) rarely come out to Vancouver for events - again flights are just too expensive. The occurance of the <i>Edmonton Onslaught</i> the weekend before, and Calgary's <i>OtoCon 3</i> the same weekend as <i>West Coast Mayhem</i> will also not help matters!</font></li>
</ul>
<font face="verdana,geneva" size="2">Well, back to assembly - hopefully tonight I can get another 6 man squad and Rhino put together...</font></description>
   <author>doc</author>
   <pubDate>Tue, 05 Aug 2008 12:05:32 +0200</pubDate>
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   <guid>http://docsprojects.blog.com/3366600/</guid>
   <title>onto the next project...</title>
   <link>http://docsprojects.blog.com/3366600/</link>
   <description><font face="verdana,geneva" size="2">Las Vegas GT is looming... so I'm doing a new army! It is going to be good getting back on the US GT circuit - I've been "absent" for 3 years, and I miss some old friends.<br />
With 5th Edition out, and a few games under my belt I've tweaked the list a little.<br />
Oh yeah... I'm building a Slaanesh CSM force.<br />
There will be both mobile elements, as well as units that can anchor objectives. I'll also have some Chosen that can do the <i>Flanking</i> move that is proving to be quite a lot of fun. I'm going to use the FW dreadnought (<i>Crazed</i> rule be damned), and the FW Daemon Prince(ss).<br />
First pictures in the next week or so - I'm heading on vacation so I may take some models with me to work on in the evenings!<br /></font></description>
   <author>doc</author>
   <pubDate>Tue, 22 Jul 2008 12:46:50 +0200</pubDate>
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   <guid>http://docsprojects.blog.com/3332794/</guid>
   <title>"Mutants &amp; Scum" at Astronomi-Con Vancouver 2008 - Pt2</title>
   <link>http://docsprojects.blog.com/3332794/</link>
   <description><font face="verdana,geneva" size="2">Day one started early for me... nothing to do with the event, just the kids!</font>
<p class="MsoNormal"><font face="verdana,geneva" size="2">After arriving at UBC and doing the usual round of catching up with old friends and saying hello to the new players, I unpacked my army and did a few touch ups to the table damage that had happened in transport. I spent a while talking with players about the table, its construction and getting a lot of complements about it. Job done and mission accomplished!<br />
<br />
Onto the gaming. First round match-ups are based on your composition score. Most players will have an 18 or 20, so it is pretty arbitrary.</font></p>
<font face="verdana,geneva" size="2"><b><u>Game 1<br /></u></b>Opponent - Colin Sherlow - Orks<br />
Mission - "Divide and Conquer"</font> <font face="verdana,geneva" size="2"><br />
<br /></font><font face="verdana,geneva" size="2"><img src="http://members.shaw.ca/BCOutrider/blog/DSCN4231.JPG" align="bottom" /><br /></font> <font face="verdana,geneva" size="2"><br />
Deployment was with a diagonal split across the table, with an 18" push back. I put my Basilisks as far back as I could (don't like Orks inside my minimum range...), and Colin then "pushed" the rest of my army back. Game was pretty predictable. Orks have a huge advantage in games like this - 18" is nothing for them, so first or second turn charges are pretty much guaranteed! My</font> <font face="verdana,geneva" size="2">Basilisks</font> <font face="verdana,geneva" size="2">managed to take out his Battlewagon on turn 2, which probably made the game last 15 minutes longer that it needed to! Took out his dreadnought, 2 of the killerkans and a lot of the boyz, but in the end the sheer speed of orks was my undoing. Oh, and the fact that I was out numbered about 3 to one!</font> <font face="verdana,geneva" size="2">In the end I was totally wiped out...<br /></font> <font face="verdana,geneva" size="2"><br />
<b>Result - Ork Victory (zero battle points)<br /></b>Notes - Colin was lots of fun to play, and his army is very "orky". Astro' scenarios are usually story driven, with 10 pts for the win, 3 for a loss, and 7 for a tie. There are also three</font> <font face="verdana,geneva" size="2">(+/-)</font> <font face="verdana,geneva" size="2">battle modifier points (ala the old GT days...). Later in the day I found up we had screwed up the deployment zone - the sheet said that we could not go within 6" of the middle of the table - it should have been 6" of the LINE down the middle of the table! Meh, probably would have lost anyway.<br />
<br />
<br /></font><font face="verdana,geneva" size="2"><u><b>Game 2</b></u><br />
Opponent - Craig Fleming - Orks (<b>ARGH!</b>)<br />
Mission - "Assault and Battery"<br />
<br /></font><font face="verdana,geneva" size="2"><img src="http://members.shaw.ca/BCOutrider/blog/DSCN4244.JPG" align="bottom" /><br /></font> <font face="verdana,geneva" size="2"><br />
Great, Orks again! "Assault and Battery" is a time honoured Astro' scenario. You have 3 griffons (gotta use them for <i>something</i> these days), which for every turn they "fire"</font> <font face="verdana,geneva" size="2">the defender gets 50VP per shot per gun. The attacker gets 200</font><font face="verdana,geneva" size="2">VP for each gun that can no longer fire. The deployment is a modifed escalation, with the defender (me according to the standard Astro' attack/defend table) getting to put 1 HQ and 2 troops down. Well that would be the Last Chancers wouldn't it! The deployment "box" was 24" square, and in cover. The orks get to put everything out... again just 18" away from me! I needed to at least try to slow them down, so I placed my Chimerae up front, with some shooty/counter assault guys behind.<br />
The game is also a <i>Night Fight</i>. Orks get first turn of course... and yes, the trucks get the nobs in mega armour to the Chimera on the left straight away. The nobs were the bane of my game - that 2+ armour save is tough! The Ogryns did a good job coming in on reserve and marching up the road - they ended up taking out 2 units of boyz. The Ratlings were pretty good too; whilst not pinning large ork mobs they can pick off troops and hold table objectives. I think the game may have been a draw if it has ended on turn 5, as oppossed to going an extra turn (<i>Random Game Length</i>). In the end though it was not enough, Craig's force was just too numerous and too tough for 25 T3 guardsmen with 4+ saves!<br />
<br /></font><font face="verdana,geneva" size="2"><b>Result - Ork Victory (3 battle points)<br /></b>Notes - Craig is new to 40K (long time FB player), but he plays with some VERY experienced players who have taught</font> <font face="verdana,geneva" size="2">him well, and helped him build a fine ork force (damn you Aaron, Jeremy and Derrick!). I have one criticism of the scenario, and maybe of some the Astro scenarios in general. They seem to favour HtH armies - <i>Night Fight</i> is a common theme, and the 18" deployment differential favours faster HtH armies like Orks and Tyranids, and these 2 are pretty much always going to be the attacker. Sure my force was pretty specialized I admit that, but even with regular guard I would have a tough time stopping the orks from getting to the Griffons. Now 5th edition may help balance this; Orks winning HtH will NOT be able to sweep into the next "speed" bump (ie 10 guardsmen).<br />
<br />
<br /></font><font face="verdana,geneva" size="2"><b><u>Game 3<br /></u></b>Opponent - Marshall Reeves - Imperial Guard<br />
Mission - "Midnight Patrol"<br />
<br /></font><font face="verdana,geneva" size="2"><img src="http://members.shaw.ca/BCOutrider/blog/DSCN4239.JPG" align="bottom" /><br />
<br />
Marshall had a HUGE guard army! This included 50 Conscripts (with Commissar), and Basilisk, Demolisher, and a Cyclops. Many people forget that Astro' allows <i>Imperial Armour</i> entries and lists. This army was also in Vancouver last year, and I managed to avoid it. The table were put on was a familiar one to me; the terrain was from Checkpoint Charlie's, and I played on it last year vs. my nemesis Nick Daniels!<br />
Again another <i>Night Fight</i>, and a modified <i>Escalation</i> game. Combined with only a 12" deployment zone, and zero fire lanes this was going to be a battle of indirect fire and HtH... Again one Troop and HQ deploy initially, with reserves starting turn 1 (on a 5+). I believe Marshall got the first turn, and failed to roll for anything coming on... I did a bit better, with both my units in Chimerae coming on and a Basilisk. There was not much shooting. Turn 2 saw the Cyclops come on and move towards my lines. Still not much shooting! My turn I got my Ratlings (oh, they were so going to swing this game...), the other Basilisk and my Ogryns on the table. The Ogryn moved towards the enemy, and my first Basilisk opened up on the guard. Due to scatter and good cover I think I only killed four guardsmen. On the right flank, my "heavy" unit was able to start working on getting rid of the couple of units that were deployed in cover. Turn 3 Marshall gets his conscripts on the table, jamming his deplyment zone with a juicy ID fire target, as well as his Basilisk.<br />
<br /></font> <font face="verdana,geneva" size="2"><img src="http://members.shaw.ca/BCOutrider/blog/DSCN4249.JPG" align="bottom" /><br /></font> <font face="verdana,geneva" size="2"><br />
The cyclops moved even closer to my Ogryns... Ogryns don't like the dark, so I moved then up and jumped out in front of one of his squads.<br />
<br /></font><font face="verdana,geneva" size="2"><img src="http://members.shaw.ca/BCOutrider/blog/DSCN4247.JPG" align="bottom" /><br /></font> <font face="verdana,geneva" size="2"><br />
My shooting was pretty unspectacular! Other shooting knocked off a few veteran guardsmen, but I guessed incorrectly when targetting the Cyclops controller - he was inside my minimum range.<br />
Turn 4... Marshall gets his Demolisher onto the table - thank goodness for 24" range! - and scoots it down my left flank. However the Cyclops moves up and get close to my Ogryns (and his guardsmen). BOOM! Two Ogryns get pulped, the Chimera gets immobilized, and 2 guardsmen die. Not bad. The Ogryns pass their leadership test from the remaining shooting. I have everything on the table now... I ignore the Conscripts, I'm not going to break them, wipe them out, and they can't do anything to me. I go after the veterans in the middle of the table, and move up on my left flank a little. I also move one Basilisk that is getting threatened by the Demolisher. Some direct fire kills a few guardsmen, indirect takes out Marshall's Basilisk. My heavies take down a few more guardsmen, but they continue to stick around, little buggers... The veteran squad take a melta gun, flamer, plasmagun, and demo charge in the face - some of them survive!<br /></font><font face="verdana,geneva" size="2">Time to get stuck in... the Ogryns charge the squad above - and fail to wipe it out - weak.<br />
Turn 5. My squad that has shot at the veteran squad has been charged (I had fired RF weapons so I could not), and they get wiped out, as do the Ogryns. Nothing much went on here, the Basilisks took out his demolisher that had moved up on my flank, I managed to take out the sentinel with some lucky shooting in the dark. I could not finish of the squad on my left flank. I roll for more turns - the game ends after 5.<br /></font><font face="verdana,geneva" size="2"><b><br />
Result - Tied Game! (6 battle points)<br /></b>Notes - damn that was close. In the end it was a 71 point differential. If there has been one more turn I think I would have wrapped the game up, but "ifs" don't count in 40k! Marshall was a great opponent with a very cool army; we realized on ~turn 3 that "tactics" would play NO role in the game - it was truely a game of chance. Fives all round on the soft scores from me!<br />
<br />
Well there ended day one. Three good games and I'm going up in the results! We all headed off to Mahoney's for a drink and food, I headed home for a good night's rest for day two...<br />
<br />
Day 2...<br />
<br />
On arrival at UBC I found that there has been late night gaming (crazy blighters...), and that one of the games had been on the table I bought!<br />
<br /></font><font face="verdana,geneva" size="2"><b><u>Game 4<br /></u></b>Opponent - Brian Hicks - Imperial Guard<br />
Mission - "Dyer Straits"<br />
<br />
Oh great I get to play on my own table! Whilst you may think this would be something I would want (and normally it would be), I was dreading playing this <a target="_blank" href="http://cfis.ubc.ca/sites/ubc/files/jason/astro_ds.pdf">scenario</a>. The Astro' system would put me as the defender... luckily I was playing against another guard army, so there was a chance I would get to be the attacker (still not a palettable choice given the "size" of my army!).<br />
Brian had one of the most beautifully painted armies at Astro' - and there were some damn fine conversions too (his Hydra had been the "talk of the circuit" for a couple of years.). He also had a flyer...<br />
<br /></font><img src="http://members.shaw.ca/BCOutrider/blog/DSCN4238.JPG" align="bottom" /><font face="verdana,geneva" size="2"><br />
<br />
On the roll off for attacker/defender I lost, so I get the choice I did not want! The scenario allowed me to place one HQ, all my troops (so the Last Chancers again) and a unit "of my choice". Well of course I put a Basilisk out. I also get to control the turrent as a Leman Russ Battle Cannon. Everything else is held in <i>Reserve</i>.<br />
<br /></font> <img src="http://members.shaw.ca/BCOutrider/blog/DSCN4250.JPG" align="bottom" /><br />
<br />
<font face="verdana,geneva" size="2">Brian got to deploy his entire force 24" from his table end.<br />
<br /></font><img src="http://members.shaw.ca/BCOutrider/blog/DSCN4253.JPG" align="bottom" /><br />
<font face="verdana,geneva" size="2"><br />
Those heavy bolter teams were going to be a pest...<br />
Brian started his turn with the repeating <i>Preliminary Bombardment.</i> This scenario rule was going to prove to be VERY effective for the attacker; with at least one vehicle unable to fire each turn and my Last Chancers getting slowly shredded by d6 wounds everytime the PB hit. Brian seemed to be able to roll a lot of 6's in the first 3 turns!<br />
The game was pretty slow for the first 3 turns - Brian would move forward, slam my lines with the Preliminary Bombardment. Brian also had a LOT of grenade launchers. These served him REALLY well, when they hit, and he did alot of damage with them. I think they will be the Guard assault weapon of choice in 5th edition. Last Chancers don't break or get pinned of course, unless Schaeffer is dead. Turn 3 my Ogryns come on.<br />
<br /></font><img src="http://members.shaw.ca/BCOutrider/blog/DSCN4257.JPG" align="bottom" /><br />
<font face="verdana,geneva" size="2"><br />
I chose not to shoot, as with the lines bunched the way they were on my left flank I figured I could roll 2 or 3 units. The first unit gets pounded into the mud, then I roll into the next, and hit the platoon command HQ. After wiping both those out I consolidate, but for some whacky reason I don't sweep into the storm troopers that had rallied from previous turns of indirect pounding! Oops...<br />
The following turn they would take some grenade-love in the face, plus the Vulture showed up and dropped a full ammo load on them! Ultimately they would succumb, but they held that flank for 3 rounds of combat.<br />
On the other flank I had immobilized the Trojan first turn, and the Command Chimera in the 3rd.<br />
<br /></font><img src="http://members.shaw.ca/BCOutrider/blog/DSCN4258.JPG" align="bottom" /><br />
<font face="verdana,geneva" size="2"><br />
The Rough Riders (beautifully converted Cold Ones!) were also a worry. I had been sniping at them for a few turns, slowly thinning their numbers. In the end they would charge the unit in the trench above and wipe them out. However, Ratling Sniper and Chimera shooting would be the end of them! Brian rolled for the end/continuation of the game - done on Turn 5. With no units in my deployment zone I won!<br />
<br /></font><font face="verdana,geneva" size="2"><b>Result - Last Chancers Victory! (11 battle points)<br /></b>Notes - that was a REALLY good game</font><font face="verdana,geneva" size="2">. Lucky for me the Vulture gunship did very little other than crush my Ogryns. The MVP for me was the Ordnance fire - both from the Basilisks and the defensive turrent. For Brian it has to be the "<i>Shell Shock</i>" (repeating <i>Preliminary Bombardment</i>). Not that it affects anything, but I should have had 12 battle points - I had a Basilisk between the rear and middle defensive lines, as well as the Ratlings in the front trench line.<br />
<br /></font> <font face="verdana,geneva" size="2"><b><u>Game 5<br /></u></b>Opponent - Andrew "Muskie" McKay - Nurgle CSM<br />
Mission - "Dust Off"<br />
<br />
Ah! Muskie! What a character... Seriously, Muskie IS a character, in the nicest possible way. And a damn fine painter too.<br />
<br /></font><img src="http://cfis.ubc.ca/sites/ubc/files/jason/DSCN4263.JPG" align="bottom" /><br />
<font face="verdana,geneva" size="2"><br />
"Dust Off" is a favourite Astro' scenario of mine - I played it last year and I was the only one of the Defenders to win from what I understand. For the attacker it can be quite a challenge (as Muskie was about to find out...) as they start with nothing on the table, and the defender everything. The objective is to get the pilot to the Valkyrie (and off the table). The trick of this one is that he is too far away to "walk" - the solution is to put him in a vehicle, have him assault a unit on the way back, or in the case of 5th Edition "run".<br />
<br /></font><img src="http://cfis.ubc.ca/sites/ubc/files/jason/DSCN4267.JPG" align="bottom" /><br />
<font face="verdana,geneva" size="2"><br />
The above shot is about 4 turns in... the game is a <i>Night Fight</i> (again!). Muskie got first turn, and failed</font> <font face="verdana,geneva" size="2">to get anything in from reserve. I</font> <font face="verdana,geneva" size="2">jumped the pilot into one of the Chimerae, zoomed backwards 12" and stopped. The Ogryn Chimera backed up too, keeping on "point".<br /></font> <font face="verdana,geneva" size="2">Turn 2...</font> <font face="verdana,geneva" size="2">Muskie failed to roll for any of his reserves.... Ouch...</font> <font face="verdana,geneva" size="2">The pilot jumps out and makes a 6" difficult terrain move into the complex.<br />
Turn three -</font> <font face="verdana,geneva" size="2">Muskie gets his havocs on! They don't have much to shoot at with bolters, and <i>Night Fight</i> is not helping.</font> <font face="verdana,geneva" size="2">The pilot moves up the steps with another good DT roll, and</font> <font face="verdana,geneva" size="2">makes it to the Valkyrie - 500VPs for me.</font><font face="verdana,geneva" size="2">. I've moved the Chimerae around a bit, but with no targets it is pretty quiet. I fire one Chimera at the Havocs and fire my Ratings - I think I killed 2 Havocs that round.<br />
I'm nicely castled in the terrain, and I have no intention of leaving!<br />
<br /></font><img src="http://cfis.ubc.ca/sites/ubc/files/jason/DSCN4268.JPG" align="bottom" /><br />
<font face="verdana,geneva" size="2"><br />
Turn four Muskie starts to get some stuff on the table - a Rhino with Plague Marines, his Lord and the Land Raider. Sadly for Muskie it is too little too late. He give one of the Basilisks a bit of a scare, and takes out about 6 Last Chancers, but the "protection" of nightfight</font> <font face="verdana,geneva" size="2">and hard cover served me well. My Ogryns counter charge his Plague Marines, the Basilisks dropped their load on one unit, and take out the Land Raider (after previously immobilizing and stunning it)... Muskie's Dreadnought failed to show at all. At the end of turn five I rolled to see if the game would go on. Game end!<br />
<br /></font><font face="verdana,geneva" size="2"><b>Result - Last Chancers Victory! (12 battle points)<br /></b>Notes - the scenario killed Muskie - pure and simple. Oh, that and using GW dice to roll for his reserves, his plasma shots and his FnP rolls - I've never seen so many 1s!</font><br />
<font face="verdana,geneva" size="2">Muskie keeps a blog too - <a target="_blank" href="http://nurgle.muschamp.ca/gt4-5.html">here</a> is his version of the game.<br /></font><br />
<font face="verdana,geneva" size="2"><b><u>Game 6<br /></u></b>Opponent - Teras Cassidy - Tyranids<br />
Mission - "Hammer &amp; Ambull"<br />
<br /></font><img src="http://cfis.ubc.ca/sites/ubc/files/jason/DSCN4241.JPG" align="bottom" /><br />
<font face="verdana,geneva" size="2"><br />
I don't have any pictures of the game - I was pretty tired by the time 4pm rolled around on the Sunday!<br />
Teras had an "odd" list. The army was beautifully painted, and in many cases very well converted; the presence of the Ripper Swarms and the Malanthrope made sense, but the Zoanthrope, the 2 Carnifexes, the "spawning pool" and the Mycetic Spores really threw the "theme" for me. I've been around tyranid players for many years, some of the best (Jeff Burcham), and this one just did not "fit" for me.<br />
The game was going to be an odd one - H&amp;A had been around since the beginning of Astro' from what I know. This does not excuse the PITA that those Ambulls were going to be! EVERY SINGLE ONE that popped out of the ground did so towards me. Which meant that they would be assaulting the closest unit the next turn. My units.<br />
In the first turn I took the initiative and shot/charged the first two. Moving beyond my hatred for the <i>Rogue Trader</i> era monsters...<br />
I spent a lot of time dropping ordnance rounds on Ripper swarms, mushing them to chitinous pulp. The slower monsters I was not worried about at this stage as I'd have plenty of time to shoot them later. An interesting little side combat took place on my left flank. The Ratlings got charged by the Malanthrope, and even though they lost the combat they rolled two 1s to stay in the game (needing a three as they were below half strength and under the influence of a zoanthrope's crazy brain!). My Ogryns did nothing in this game - except survive, as their Chimera was immobilized on the first turn as I attempted to leave terrain!<br />
The game was going ALL my way - emphazied when Schaeffer got charged by a Carnifex (with only 2 wounds left) - he hefted his power sword, swung, hit twice and then did 2 wounds (needing 6s), one dead 'fex! The next turn he walked up to the other Carnifex and blew its brains out with a single plasma pistol shot!<br />
Then turn 5 happened... Those Mycetic Spores dropped in. They took out one of my Basilisks which allowed a "trapped" ripper swarm and hormagaunts to get to my Command HQ hidden behind (the "keep 1 inch away" rule in 4th ed stopped Teras from ignoring the Basilisks and charging the HQ with the rippers through the small gap between my two Basilisks. Well this turned the game. The Malanthrope then proceeded to attack Schaeffer, who despite dieing to excessive wounds managed to stand up on his bionics for one more round of heroic battle!<br />
He later succumbed to his wounds.. fittingly he was the Last to die...<br />
<br /></font><font face="verdana,geneva" size="2"><b>Result - Tyranid Victory (2 battle points)<br /></b>Notes - pretty good game. I could have done without the distraction of the five Ambulls... or at least the odd one going into the Tyranid line. I sensed a Xenos conspiracy!<br />
<br /></font><font face="verdana,geneva" size="2"><u><b>Summary</b><br /></u>Yet again Astronomi-Con delivered on its promise! The weekend was lots of fun; good scenarios, good players, good looking armies. I feel sorry for the Vancouver players who could not be bothered to attend especially those that whinned that "it was not 5th edition". What tripe.<br />
Astro' is the best we have had in Vancouver in a number of years (since the GT was cut), not playing at Astro' is confessing you can't hack a balanced, yet competative tournament. Oh well more space for the guys who DO enjoy that type of event.<br />
<br />
I was very happy with the way the table turned out, how it was received and with the excellent scenario Mike and Christian cooked up for it. Thanks guys!<br />
<br />
In the end I finished 9th Overall (<i>edit - this may actually be 7th, as there appears to be errors in the final ranking sheet</i>). I got second for Best Terrain... that made a few people look at Mike and Christian a bit funny...<br />
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<b>I won Best Appearance!</b> Holy Cow! I got 28/30 for my painting scores, beating Brian and Muskie. Pretty happy with that!</font><font face="verdana,geneva" size="2"><br /></font> <font face="verdana,geneva" size="2"><br />
As always thanks to the guys I played - 6 excellent fun games.<br />
I look forward to Astro-Vancouver 2009, and possibly Astro-Nottingham. My fellow Brits will not know what hit them!</font></description>
   <author>doc</author>
   <pubDate>Wed, 16 Jul 2008 11:46:15 +0200</pubDate>
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   <guid>http://docsprojects.blog.com/3327643/</guid>
   <title>"Mutants &amp; Scum" at Astronomi-Con Vancouver 2008 - Pt1</title>
   <link>http://docsprojects.blog.com/3327643/</link>
   <description><font face="verdana,geneva" size="2">Astronomi-Con is Canada's premier independent 40K tournament. Best part is that is not just one, but three; held in Toronto, Winnipeg and Vancouver.<br />
This year's Vancouver event was scheduled for the weekend of 5th edition's release, and hence would be a fitting end to the era of 4th edition.<br />
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For those that have been following my blog, you'll know (and will have or will read below) about the table I was working on. When it finally got to the venue (UBC) I could see the final result!<br />
<br /></font><img src="http://members.shaw.ca/BCOutrider/blog/DSCN4228.JPG" align="bottom" /><br />
<font face="verdana,geneva" size="2"><br /></font><img src="http://members.shaw.ca/BCOutrider/blog/DSCN4229.JPG" align="bottom" /><br />
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Using my "Mutants &amp; Scum" at Astro' would probably be the last time I play the army as-is. It really is not viable for 5th edition (it was not that great for 4th...), so they will now be incorporated into my Guard army generally.<br />
This was the force I took, their display base is an extension of the table<br />
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   <author>doc</author>
   <pubDate>Mon, 14 Jul 2008 19:22:16 +0200</pubDate>
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   <guid>http://docsprojects.blog.com/3298042/</guid>
   <title>Terrain Project - Complete!</title>
   <link>http://docsprojects.blog.com/3298042/</link>
   <description><font face="verdana,geneva" size="2">Yep - it is done - and here are the pictures to prove it!<br />
[I'll try to get better ones on Friday, once the table is set up at Astro, and out of my dungeon of a garage!]<br />
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the whole thing...<br /></font><img src="http://members.shaw.ca/BCOutrider/blog/table.jpg" align="bottom" /><br />
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<img src="http://members.shaw.ca/BCOutrider/blog/IMG_4782.JPG" align="left" /><img src="http://members.shaw.ca/BCOutrider/blog/IMG_4785.JPG" align="right" /><br />
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<font face="verdana,geneva" size="2">and this will be my display/movement tray<br /></font><img src="http://members.shaw.ca/BCOutrider/blog/IMG_4783.JPG" align="bottom" /><br /></description>
   <author>doc</author>
   <pubDate>Wed, 09 Jul 2008 13:23:32 +0200</pubDate>
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   <guid>http://docsprojects.blog.com/3288294/</guid>
   <title>Terrain Project - Part 3</title>
   <link>http://docsprojects.blog.com/3288294/</link>
   <description><font face="verdana,geneva" size="2">The table is nearing completion! Yeah, I know, no pictures to prove it.. well I've been keeping the progress "secret"; I will be updating the previous posts with "in progress" pictures later this week.<br />
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So this is the getting towards the complete build:<br /></font><img src="http://members.shaw.ca/BCOutrider/blog/IMG_4625.JPG" align="bottom" /><br />
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J<font face="verdana,geneva" size="2">ust about 20 trench pieces to glue in!<br /></font> <font face="verdana,geneva" size="2"><br />
This is how I left the table before we headed to Whistler:<br /></font><img src="http://members.shaw.ca/BCOutrider/blog/IMG_4626.JPG" align="bottom" /><br />
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<img src="http://members.shaw.ca/BCOutrider/blog/IMG_4627.JPG" align="bottom" /><br />
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We had a great 4 day trip to Whistler this past week. The kids loved the village, and the ride up Whistler Mountain on the gondola was a treat for them. Getting to see 3 Black Bears was the prefect "bonus"!<br />
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Saturday and Sunday I spent a lot of time on the table. The painting is complete, just need to finish the [small amount] of flocking, the trees (using the new GW plastic ones - <i>god awfull</i>...), and the defensive turret.<br />
I think the Astro' organizers have set the scenario, so I hope to be able to post that on the weekend, along with "in action" pictures.<br />
I'll also be doing a Astro' Batrep ala the GT one.</font></description>
   <author>doc</author>
   <pubDate>Mon, 07 Jul 2008 12:32:04 +0200</pubDate>
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   <guid>http://docsprojects.blog.com/3238409/</guid>
   <title>Terrain Project - Part 2</title>
   <link>http://docsprojects.blog.com/3238409/</link>
   <description><font face="verdana,geneva" size="2">So, sorry for the lack of updates - I *have* been working on the table, but I've also been distracted by a leaking hot-tub that has to be fixed (the hot tub is elevated and imbedded in our deck - the deck has rotted out [who the frak uses untreated wood for supports in an arboreal rainforest zone?], and is to be replaced later this summer).<br />
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I've been working on the table in the garage (relegating my <i>Santa Fe</i> to the driveway to get regular doses of bird poop from the overhanging tree...). As of last night I had some really bad photographs of ~1/3 of the table complete. The layout is done, and about half the foam cutting is completed. I'm hoping to do some more this afternoon - and with the nice weather finally being here I can open the garage door for some light!<br />
Casting rates are a bit of a limitation right now - I have one mould to build, and about 10 pieces to come out of another. Working with HydroStone has been a great experience. I'm liking the way it pours, sets up, and retains the details from the mould. Working with it post-hardening is also easy - it cuts and sands a lot better than resin (ie faster!) so fitting pieces is pretty easy. Besides, HydroStone is about 1/10th the cost of resin!<br />
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The Layout shots - <i>this</i> is the time you can make mistakes!<br /></font><img src="http://members.shaw.ca/BCOutrider/blog/IMG_4620.JPG" align="bottom" /><br />
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The first cuts and insertions - <b>no</b> time for mistakes now!</font><br />
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   <author>doc</author>
   <pubDate>Fri, 20 Jun 2008 11:11:14 +0200</pubDate>
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