Road to AdeptiCon - Part 4
I’ll start on the vehicles and probably the Sisters Repentia next.
I’ll start on the vehicles and probably the Sisters Repentia next.
back to the Arbites….
My SoB paint scheme is going to need a rethink. Originally they were going to be in bone armour, but Eric has decided that he does not want to do his GKs in bone (I was using the SoB to tie in with his army, and the black Arbites to tie in with Rob’s Deathwatch). I may go with a gun metal based scheme…
Edit - Eric tells me that the bone armour for his models is back on! He sent me a w.i.p. picture and I think they will be rather sharp - better than boring gun metal! We are still looking for out 4th team member. Trent had to drop out due to work commitments.
So what needs to be improved?
Another method is the way GW-Canada did it for the last few years of their GT/Conflict system. After round 1 have the players exchange army lists (and codexes). If your list is found to be incorrect you forfeit that game. Your opponent then signs off on the list if it OK. In the event that signature was put on an invalid list you BOTH loose your battle points… all of them! Of course GW really never enforced this (when do they ever?) as at the last Vancouver event I played a Tau player who was allowed to continue with his army even though he had no battlesuit as Commander… I was told this AFTER we had set up!
So where do I stand in all of this, will I be going back?
I have mixed feelings about the event itself, which I’ll get to at the end of the batrep (this will be slightly truncated as I really did not take that many in-game pictures).
I took my Space Wolves, a reprise of the “Training Day” that made its debut in the same room 5 years ago. 53 Blood Claws… that got a few people’s attention!
Game 1
Opponent - Russell Jordan – Eldar
Mission – Seize Ground, Deployment - Spearhead
[no picture; Avatar, Farseer, 2x 10 Pathfinders, 2x 6 Guardian Jet Bikes, 2x 20 Guardians, Wraithlord, 3 Warwalkers]
Result - Space Wolves Victory. 18 battle points gained.
Good game - Russell had an interesting mix of units that could have messed my army up badly, but being able to force one unit of this Pathfinders behind a terrain piece, and then getting to them on the first turn (rhino rush and shooting) was pretty big for me. Those Pathfinders can ruin your day rather quickly! On turn 2 my scouts came in, shot and assaulted his War Walkers and one of his units of guardians. I tied them up for the next few turns. After that it was a matter of shooting down the bikes (with my exterminator and land speeder), and getting stuck into the Avatar. In the end I think I held 3 objectives, and the other two were contested.
Game 2
Opponent - Wesley Knutsen – Space Marines (Salamanders)
Mission – Annihilation, Deployment - Spearhead
Result - Space Wolves Minor Loss. 8 battle points gained.
Well, I was pretty convinced I was going to get tabled by turn 3! I’d looked at Wesley’s army earlier in the day and it gave me chills… Vulcan’s ability to have all flamer and melta weapons count as twin-linked is huge. Luckily the Firestorm cannons are not included in that. Wes decided to deep strike his Land Speeders - I’m not sure if he was crazy, or being nice to me (when they came in they deviated, and were destroyed on the Mishap Table…). I managed to destroy one of the Land Raiders with my small Blood Claw unit, and take out the Attack Bikes with my scouts. My dreadnought took an ungodly amount of fire from Land Raiders and various other weapon systems, but after loosing both weapons and being immobilized it was still alive at the end of the game! We ended up with the Kill Points being 7-5. Pretty close for what I was up against. Wes told me the next day that I had given him his toughest fight of the event. If there has been a Favorite Player ballot (they took it out this year) Wes would have got my vote.
Game 3
Opponent - Ivan Neering – Orks
Mission – Seize Ground, Deployment - Pitched Battle
[no pictures; 8 nob bikers, 5 meganobs, truck, 30 shoota boyz, 30 slugga boyz, Ghazghkull, Warboss, 15 lootas 3 Zzap guns]
Result - Space Wolves Minor Loss. 9 battle points gained.
So this looked ugly from the get go… I was able to get the first turn and wreck Ghazghkull’s Truck with my first shot; luckily, due to Ivan’s deployment, they had to come out the back of the truck and pretty much started on the back edge. I could ignore them for the next couple of turns… Using my Exterminator I concentrated on the Lootas, slowly picking them apart. The bikes were going to be the BIG problem. 8 Nob bikers, with Cyborg bodies, 4 power klaws, and a painboy (that is 530 points if your were wondering), where going to be hard to kill. Well, I figured 30 blood claws and 2 HQs could do the job. Man was I wrong! I think I managed to kill 3 out of the unit, and with Ghazghkull running across the table as fas as his fat legs could take him, he was in combat pretty quickly. That turned the game for Ivan. His orks boyz were pretty much not part of the game - I broke one unit, and tied up another for a couple of turns. At the end of the game I think we had 2 objectives each. We had to go to Victory Points to decide the winner. Ivan had MANY more than I did!
Whilst I enjoyed the game, this is where my doubts about the tourney started to creep in. I thought Ivan’s list was rather “un-orky”; too much dependence upon the big units and really not that many ork boyz.
Game 4
Opponent - Zen Zheng – Space Marines
Mission – Capture and Control, Deployment - Pitched Battle
Result - Space Wolves Minor Loss. 8 battle points gained.
So here was a marine army - with only 2 troops choices… one tactical and one scout unit. This was also my first chance to see the Thunderfire Cannon in action. Zen threw me from turn one - he only deployed the Landraider, the Thunderfire Cannon and the terminators across the back board edge, presumably protecting them from my scouts. I got to go first and immobilized and stunned his Landraider with my first shots. His Ironclad Dreadnought dropped in near my objective on his first turn, but did very little. I managed to destroying a couple of turn later. My scouts came in and went after his terminators - pretty suicidal, but I wanted to try to tie them up for a while; this they succeeded in doing, but they could not last too long. Pretty much took the termies out of the game though. The real pain in my a$$ was the Thunderfire Cannon - it’s accuracy is scary and 4 blast shots at Str 6 can do a lot of damage. It won the game for Zen - knocking 2 of my units off the objective in my deployment zone. With his Vanguard dropping in on turn 3, and tying up one of my squads for a turn, this allowed his command squad to get into my deployment zone and take the objective. The homing beacon on the dreadnought drop pod also allowed his Land Speeders to come in on my side with out deviation - these ended up helping him immensely. Zen used his sniper (!) scouts to outflank and attempt to take his own objective. I was able to contest it with a rather thinned down Blood Claw unit that had weathered some long range shots from the terminators.
Game 5
Opponent - Ben Hanner – Black Templars
Mission – Annihilation, Deployment - Dawn of War
Result - Space Wolves Major Loss. 3 battle points gained.
This looked like it was going to be a good match up - Ben had bought four 10-man squads. Sure the two Vindicators would potentially be a pain in the ass, but I figured my scout would deal with at least one of them. Well, two things went wrong; firstly I thought I would be clever and assault BOTH of the Vindicators at the same time. I could not damage them! I really should have concentrated on blowing up one of them… The other issue was 15 Blood Claws could not take down 10 Crusaders; at all… I ended up loosing 7-2.
So why am I “slightly down”?
Well it is not from the “beating”, I’m used to that. It is from the nature of the beating, and a few peripheral things.
Not all armies were bad, this one for example was really cool, and did well in battle points - an example of how a themed army can succeed:
this one was VERY themed:
then you start to get into the ones that were obviously built to win:
5 10-man Khorne berserker units, and two Slaanesh Sorcerer Lords with Lash… pretty blatant! At least he had a 2CCW dreadnought… and the ‘zerks were painted red…
Then you get to the creme-de-la-creme of fromage…
So this army won best painted - sweet… I thought the highlighting was rather rough, but it was still excellent. Let’s look at the Composition…
Two Winged Daemon Princes with Lash of Submission
Two Vindicators
Two dreadnoughts, with Plasma Cannon and Missile Launcher
Two five man Noise Marine squads.
Five terminators in a Landraider
Defiler (Soul Grinder proxied)
This is a Slaanesh army? With 5 man units? Well at least he got the Lash in there…. and they are pink/purple…
Now we get to something that I find VERY offensive. Apparently the army above, was not the one the player used in his battles. He dropped the two dreadnoughts and slotted something else in. What that “something else” is has been debated; one would assume it was the same for all games…
[update; there is a picture on the GW Community website of the army in action, that shows a LOT more than 10 Noise Marines on the table! I also thought there was a ban on GW taking pictures of 40k/FB models with LotR parts on them...]
Really? Shouldn’t you display the army you play? I think the rest of us did!
I’ve been playing competitively since the birth of 3rd, and I can safely say that 5e is my favorite. I enjoy the mechanics, the pace, but most of all I enjoy the lack of “cheese”. With an emphasis on troops being the “scoring” units in 5e there are a lot less terminator-spam armies out there, less uber-HQs, less min-maxing. All this is good. The down side is that this only really works when you play the lackluster GW scenarios from the book! Sure GW-Canada and GW USA (ie “GW-North America”) have added some secondary mission objectives in, but you still need troops to “win”!
One of the best independent tournaments out there is Astronomi-Con. They have been running events for quite a few years now. Based out of Winnipeg, they have expanded to Toronto and Vancouver (with an ongoing desire to have one in Lenton). The part I enjoy about Astro’ is the unique scenarios (I built a table for last year’s Vancouver event). Each table has a unique objective, and many of these have special rules. Many Astro’ scenarios do not require troops to “take” objectives”. And here comes the ripple…
The Astro’ organizers recently revamped their Composition chart.
In a past effort to head off the “cheese” of 3e/4e, and maintain the fun aspect of Astronomi-Con they built in a 20 point Composition score, with negative modifiers. Sure you could cheese-out, but you’d loose points for duplicates/triplicates, or maxing out a unit category. The worst list I saw on that scale would have been a -15! These composition score could be very important - most of the time Astro’ winners take it my 1 or 2 points - often tie-breakers are needed to decide the winner! With 5e the organizers decided to take a long look at their system, both the scoring and the scenarios. Now the new chart is out and I’m not happy with some of the changes:
Huh? This a troops based 40K now - hopefully there will be a good balance of played games that does not “discriminate” against troop-light armies.
Chaos players of the world rejoice! Not only can you take twenty man squads, but you can take LARGE daemon squads that can be a sod to get off an objective and can also score - with no negative modifiers!
makes sense - unless you are a Space Wolves player! Jeez, talk about “discrimination”! So I HAVE to take that 2nd HQ, my Codex tells me so, but I loose a composition point? What, you don’t like Jervis?
So Astro’ is going to change, I predict it will change a LOT; I think we will see less troops in a Space Marine Army (the option to Combat Squad will help them), more marine armies (!), and armies that will be a bit more “elite” than in past years; if you can’t take an objective be sure-as-hell to be able to deny it to an enemy’s troops! We will also see a “drop” in the composition scores - high (18+) have been the norm for many year. This drop will have advantages - first round match ups will be more balanced (based on composition), and the tie breakers may be easier too!
So will I be going to Astro-Vancouver 2009? Sure, abso-bloody-lutely!
Will I be changing my army list? Nope - I’ll be there with 4 or 5 troops, as I always do; my current list is looking like a 17…
Round 1 - High Ground (hold the tallest building). I drew Nick Daniels and his Ultramarines for this one. As I’d chosen Preliminary Bombardment and Tank traps I was able to a) corral his Razorbacks in his deployment zone, and b) stun a couple of them for the first turn. After that is was pretty straight forward; I took the tall building (intact!) on turn 2 with my GHs, the it was a matter of getting into HtH, weathering the heavy weapons and having my scouts lay the smack down on Telion and his scout unit!
Result - Space Wolves Victory!
Round 2 - “Take and Hold” (occupy buildings) vs. JP Silke and his Chaos Space Marine army. JP had a NASTY list with 2 Defilers, three units of Plague Marines, and small unit of CSM (all mounted in Rhinos) and a winged Daemon Prince. I goofed on my tanks traps and allowed a small space for him to deploy 2 of his rhinos… they dutifully drove up towards a building I was occupying, containing a BC unit with meltagun, and were popped and both units destroyed in HtH. I consolidated back into the building after each vehicle and unit was destroyed! In the end I held 2 buildings, JP 1 and one was contested.
Result - Space Wolves Victory!
Round 3 - Fire Sweep (plant flags in buildings) vs. Raj and his orks. Now, Raj has been playing for all of a week; he was gifted the orks from a few BBR box sets, so showed with 9 deffkoptas, about 80 boys and a unit of nobz in mega-armour. Ah, an ork on “ork” battle - lets face it Blood Claws are just better orks! Well Raj has some horrible DT rolls and I had some good luck with shooting his ‘koptas down, making his nobs flee (I killed 2 with the preliminary bombardment), and destroying a few of his mobs with sweeping advances after winning combat. Knowing VERY little about the current orks I did not realize that he could Waaagh! (I thought you needed a special upgrade for that) - I think this would have made a huge difference in the game. In the end I lost 9 models and wiped him off the board (a first for me - sorry Raj!)., I held 3 of the 5 buildings, and Raj none.
Result - Space Wolves Victory!
So in the end I went 3-0, had the highest painting score and took Best Overall. Not that makes much difference for the Canadian Hall of Heroes, but I’m now sitting 37th… I doubt I’ll make the GT!
Thanks to Nick, Thor and the A-Club guys for a fun evening.
In the immortal words of the Joker… “So here we … go”
I’m building the following:
1x Inquisitor Bolt Pistol (x1); Force Weapon (x1)
10x Adeptus Arbites
2x Rhino (Storm Bolter; Dozer Blade; Extra Armor; Searchlight; Smoke Launchers)
4x Penitent Engines
14x Sisters Repentia
1x Repentia Mistress
1x Priest with Eviscerator
6x Arco-Flagellants
10x Battle Sisters
1x Rhino
1x Palatine
4x Celestians
1x Immolator
Penitent Engines.
Sisters
Arbites and Inquisitor
Arco Flagellents and Sisters Repentia